Here you will find a collection of various and sundry digital work of mine done through the decades. I know there is way too much and I need to trim some. So please, don't get bored
I am a game industry vet since 1990 with varied and growing skills, talent and experience. Focused mainly on Lead and Art Director roles with tons of freelance/contract experience between gigs.
Specialties:
Leading a team and developing art production pipelines.
Managing internal and external production.
Asset Creation
Set Lighting with RedShift for Maya and Pencil+ for the cell/line work
Set Lighting - Asset Creation - Animation - FX for Prophecy WC 3 & 4 and Silverheart
Some examples of cinematics from days past
Set Lighting - Asset Creation
Set Lighting - Asset Creation - Animation - UI design for various projects including Big Buck Hunter, Lucky Duck Slots...
Characters and Vehicles from an unpublished Biker Gang game
Lighting and Environment creation for Dome Theater and Dark Ride
Collection of work from a wide range of projects including RuneBlade, Golden Eye2, Deus Ex, Stubbs the Zombie and stuff I need to categorize later at some point
Mark Vearrier
Art Director - 3D Artist - Leader
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